local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133105121
L1_1 = {}
L2_1 = {}
L2_1.config_id = 203
L2_1.monster_id = 20010501
L3_1 = {}
L3_1.x = 542.326
L3_1.y = 200.2
L3_1.z = -93.309
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 35.344
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 204
L3_1.monster_id = 20010501
L4_1 = {}
L4_1.x = 538.49
L4_1.y = 200.2
L4_1.z = -92.929
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 347.946
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 205
L4_1.monster_id = 20010601
L5_1 = {}
L5_1.x = 540.512
L5_1.y = 200.2
L5_1.z = -93.12
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 297.683
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134"
L4_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 285
L2_1.gadget_id = 70290010
L3_1 = {}
L3_1.x = 546.652
L3_1.y = 200.151
L3_1.z = -92.087
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 9.67
L3_1.y = 301.03
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 286
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 546.652
L4_1.y = 200.151
L4_1.z = -92.087
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 9.67
L4_1.y = 301.03
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.point_type = 3006
L3_1.owner = 285
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 287
L4_1.gadget_id = 70290010
L5_1 = {}
L5_1.x = 534.429
L5_1.y = 201.352
L5_1.z = -94.113
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 351.761
L5_1.y = 2.818
L5_1.z = 331.235
L4_1.rot = L5_1
L4_1.level = 19
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 288
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 534.429
L6_1.y = 201.352
L6_1.z = -94.113
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 351.761
L6_1.y = 2.818
L6_1.z = 331.235
L5_1.rot = L6_1
L5_1.level = 19
L5_1.point_type = 3006
L5_1.owner = 287
L5_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 162
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = 540.466
L3_1.y = 200.2
L3_1.z = -93.262
L2_1.pos = L3_1
L2_1.area_id = 9
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000162
L2_1.name = "ENTER_REGION_162"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_162"
L2_1.action = "action_EVENT_ENTER_REGION_162"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 285
L5_1 = 286
L6_1 = 287
L7_1 = 288
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 162
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_162"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A1_2.param1
  if L2_2 ~= 162 then
    L2_2 = false
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.GetRegionEntityCount
  L3_2 = A0_2
  L4_2 = {}
  L5_2 = A1_2.source_eid
  L4_2.region_eid = L5_2
  L5_2 = EntityType
  L5_2 = L5_2.AVATAR
  L4_2.entity_type = L5_2
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 < 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ENTER_REGION_162 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 203
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 204
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 205
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ENTER_REGION_162 = L1_1
